Beta 16:
This beta should fix all strange display glitches introduced in previous 2.6 betas.
- New style filter mask config entry didnīt load. (b6 or later)
- Improved mouse movement mapping in GamePorts panel remap window (It creates mouse movement mappings that makes sense..), also implements 1s delay before next mouse movement is accepted in test/remap modes to reduce accidental events.
- Donīt attempt to combine left/right->horizontal and up/down->vertical if remapping single event.
- Add select menu didnīt include any "standard" device-specific events. (Incorrect filtering)
- DirectDraw + none filter was slow. (b7)
- Blitter changes in b12 still had some problems.
- "Subtle Shades" update was still broken, caused strange glitches in some situations.
- Left and right border was always fully blanked if scanline was in HAM mode.
- Low latency vsync + black frame insertion now always uses threaded vsync mode, normally was only used if fastest possible CPU mode is in use (If you have 100Hz+ monitor, especially lightboost, your PC shouldnīt be low end..), improves stability. No buffer also supported but it can be unstable.
- Added "gfx_autoresolution_delay" config entry. Number of frames to wait before autoresolution mode changes, timeout will always reset if mode change is detected during timeout countdown.