Classicamiga Forum Retro Edition
Thread: Arcymag, a new game
Shoonay 17:15 3rd July 2009
Minniat (programmer) and Koyot1222 (graphician) from PPA.pl are proud to present an early WIP demo of their new cooperative production - Arcymag (The Archmage)



It's a puzzle-arcade game, the hero must gather all the crystals on the map and hide them in a chest.

Requirements: AGA, AmigaOS 3.0

It is advised to try it on a real Amiga, it might not work properly on an emulated one.

Grab it here, will soon appear on Aminet.

PS: Modifications are added on a daily basis, so expect new demo's in the near future.
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Harrison 22:26 3rd July 2009
Looks interesting. I will definitely give it a try. Nice to see something new released.

Thanks for sharing the info Shoonay.
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Demon Cleaner 15:26 13th July 2009
That looks really nice, thanks for the post
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Shoonay 09:59 14th February 2010
It took a while, but finally, here it is:
Originally Posted by Robert Szacki (Minniat) from PPA.pl:
Here's the 2nd preview demo of the game, that consists of 5 playable levels. The game is a logical-arcade similar to games such as Sokoban or Robbo, with isometric graphics. The player needs to gather all the gold and diamonds on the level and stand on the teleporter. It's not always as easy as it sounds, you'll have to avoid the dangers and solve a few puzzles on your way. You'll get score points from gathering gold and killing the bats.

Here's the link to the packed archive containing the game.
Make sure you've got the ixemul.library 48.0 version. The game requires an AGA Amiga, preferably with an expansion card (it is necessary since it's written for the system and thus on a 68020 works half the speed it should), or a similar emulated configuration. In this version the game uses the blitter, so it won't run on Amiga's with a graphic card, but that'll soon get fixed. The screen of the game is promotable.

A few screenies:

Level 1


Level 2


Level 3


Level 4


Level 5


And here's a few screenshots from various versions of the main engine. Some things aren't used in the demo, for example the shadowing of those unseen fields, the text at the bottom, and some icons.





There's quite a few of different version of the engine on my HD, one could simply find himself lost A few random events decided on the release of thise demo. The biggest problem for me wasn't the engine itself, but the general idea behind the game. I do hope I managed to create something that's playable. To be prefectly honest, the game can get boring with time, the puzzles are easy and it's no challenge for a good player. That's why I'm afraid the future release of the game is a mystery, and I can't give you my word on it.

I'd like to thank my graphician - Krzysztof Matys (Koyot1222) for co-working with me on the game.

Do share your thoughts on this one, all comments are welcome. Just please don't say it doesn't work on MorphOS, I already said why it is so... (the graph-card version doesn't exist yet, but it's a simple matter of swapping the graphical operations)

Cheers and happy testing!
Gameplay video @ YouTube by Logan
[Reply]
Shoonay 21:25 18th May 2010
latest pre-beta tech demo
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Phantom 22:06 18th May 2010
Thanks Shoonay for the post.

I like these kind of games, too bad that's only AGA and not RTG. Any chance?
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Shoonay 23:10 18th May 2010
Minniat said this will be working on AGA and RTG, no worries

EDIT: Wait, it says here it should work on both already, plus some folks managed to run this on MorphOS.
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Phantom 12:51 19th May 2010
Great then!
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Shoonay 08:34 19th July 2010
Newest beta: http://minniatian.republika.pl/Arcymag/ArcymagBeta.lha

Detail info here: http://www.ppa.pl/forum_ppa/read.php...=233#reply_276
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