Classicamiga Forum Retro Edition
Thread: Games unplayable without resorting to piracy
Harrison 12:17 21st July 2023
Article by PC Gamer:

https://www.pcgamer.com/study-finds-...to-an-archive/

This was an interesting article wriiten based on a study conducted by the Video Game History Foundation; a video game preservation and history organisation.

They highlight that only 13% of gaming is currently represented on current systems in the USA market. I would have expected it to be even less to be honest. But they seem surprised by this. This figure includes current games, backwards compatible systems allowing older games to run, such as Xbox games on the current system, PS Classics and PS4 games on the PS5, or back catalogue games on the Switch. Plus it also includes full remasters. But not remakes that alter the original game a lot, such as the recent Final Fantasy 7 remake.

Whilst those of us who have been into emulation for a long time have known this for at least 15 years, this article highlights that since the dawn of internet connected gaming many games also quickly become impossible to play once abandoned or their platform becomes obsolete. The article then goes into detail that the only way to even find many older games now and to get them running is piracy, and cracked versions of games packaged to run as standalone games.. such as Steam games with their own loaders or games that rely on online services.

As I said, we have known this for a long time. Many including myself use emulation and collect game roms not to pirate for the sack of bypassing having to buy them (although everyone has to admit that's most likely why we all started). Instead now it's to try and preserve the back catalogues of vintage systems so they don't get lost to time. Original copies of games are now gaining in value a lot, meaning it's becoming harder to obtain original games to collect them. Anyone with a big existing collection is lucky because you are starting to need serious money to collect now.

Finally what is everyone's thoughts on these game archival groups that are collecting these games to store them, but they are not available to the public? Is there a point to that? Games are created to be played, but in trying to preserve and build an archive of every release they are just storing them and hoarding like a museum to collect dust. I often wonder if some people start this archive projects just as an excuse to build their own collections. Some do have fixed locations you can visit to look at and play them, but in the modern world of ever faster internet we are now quickly becoming a global remote virtual society. These archives whilst great to maintain some source of every release is still locked away with only their members able to see it. A future where we can remotely access these archives would be a far better solution. As we move forward emulation in a browser window is becoming ever better. We can now run a VM of things like an Apple Mac running OS9 perfectly this way. I hope at some point these archive projects find a way to unlock their collections legally, and remote VM style access to me seems a logical solution.

But regardless such projects are still invaluable resources to maintain a copy of each release. Even if they can't be directly accessed. And we know companies such as Nintendo have needed to work with the emulation and rom collecting communities in the past when they have even lost their own game code.

What are your thoughts on this?

This might be an area I want to take Classicamiga in the future.
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