Originally Posted by :
I wonder if the sudden slowdown at version 0.107 was due to the move to the new graphics engine MAME is now using?
"The primary reason for this was that the Windows code was changed to always choose a 32-bit video mode if available, rather than supporting 16-bit video modes. The reasoning behind this decision is that palette values are computed to full 24-bit resolution internally, and even though Pac-Man doesn’t use more than 32 colors itself, those 32 colors aren’t perfectly represented by a 16-bit video mode."
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