Classicamiga Forum Retro Edition
Thread: 4KB intro - Demoscene
Tiago 15:17 27th April 2011
Yesterday i watched some demos from scene.org.
I pay attention to the awards at 4KB intro.

OMG

4KB ... 4Kbytes
so... 1KB=1024Bytes
4KB = 4096 bytes...

1 character from our keyboad is 1 byte correct?
So 4096 bytes is basicly keypress 4096 times.
How the hell they do those demos with 4096 bytes ????????

I know they use a lot of maths. If they want to put a tringle in screen they can use functions like sen and cos of an angle, if they want to move the triangle, they put maybe a function like do-while or while-until or other to give a variable many values along time, so the tringule will be draw in multiple positins on screen...
Using tecnics like sprites or any other stufff, 4096 is mad...

Are they all in assembler? Or they use "C" ?
I guess under Amiga they use Sprites a lot, and under windows they call funtions of direct x using the graphics card internal instructions....
anyone saw the code for one? not talking about opening the file, but looking at the code before compile?

I remember when i try to do basic draws in "C" it took 5 or 6 lines just to set the graphic mode... that would be more then 150 bytes just to set the screen...
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