Classicamiga Forum Retro Edition
Thread: WinUAE 2.0.2 Beta 11
Demon Cleaner 04:47 15th February 2010
Beta 11:

Originally Posted by :
Zip updated and fixed:

* DMS crash


Beta 11:

* hpos "offset" was accidentally changed (DFF006 = 0000 is possible)
* .cd32 rom file extension added (missed when .a500, .a1200 and .a4000 was added long time ago)
* b10 interrupt issues at least partially fixed (freezing or crashing demos)
* code cleanup, compiles as C++ now (do not worry, this is not "just add hundreds of casts to make it compile") This project has gotten so big that plain C is making things painful (for example archive filehandling would be less messy if written properly in C++, core emulation works fine in C, also future wxwidgets GUI is now at least theoretically possible..) This should also make portability simpler, easier to have better "insulation" between portable and OS specific code. Anyway, nothing really changes until (much) later...


Random things can be broken! Report all kinds of undocumented changes compared to previous betas and 2.0.1.

[Reply]
Harrison 16:10 15th February 2010
The DMS fix is good as I have loads of zipped DMS files for demos.
[Reply]
Demon Cleaner 11:26 16th February 2010
Originally Posted by Harrison:
The DMS fix is good as I have loads of zipped DMS files for demos.
Yeah, and one thing is, with every new release, I don't even bother to check out what was fixed or done working, because I don't understand one word anyway

As long as I can still play some games or check out demos, I'm fine.
[Reply]
Harrison 12:23 16th February 2010
Very true. Many of the more technical fixes are beyond me too. Especially anything that refers to anything at the hardware level of emulation. I'm always glad they include an easy to understand explanation in brackets next to each.

But as you say, as long as it continues to run everything it always has, and with each new version fixes things to make even more can run, then I'm very happy.
[Reply]
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