One game I think had perfect check points was the original first Tomb Raider. They always seemed to be placed exactly where you needed them, either just before, or just after a big event. And as they were crystals you collected and could use then or later it added to the ability to save them up and save later if you felt you were OK.
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I also felt that with
Dead Space, as
Shoonay already mentioned, they placed the save points very good, although it had a small negative side effect, almost every time there was a save point, you knew that there was something happening shortly after, thus taking away a bit of the suspense.
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Originally Posted by Demon Cleaner:
I also felt that with Dead Space, as Shoonay already mentioned, they placed the save points very good, although it had a small negative side effect, almost every time there was a save point, you knew that there was something happening shortly after, thus taking away a bit of the suspense.
Hmmm, I tend to agree. Not only that, but it was very tempting to play it like a pussy and go into a room, kill things, return to the save point, then go a bit further forward, kill, go back save again etc etc.
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