That is interesting. If you can extract all of the files with that tool then it might be possible to make the game load from hd.
A quick simple guide to manually getting a game to run from hd is as follows:
- create a directory (folder) on your Amiga HD for the game
- copy all of the files for the game into this directory
- Create a script and icon to launch the game.
Now this final step is the hardest part. First you need to work out which file is used to load the game. You can do this with trial and error by trying to run different files that came with the game until one begins to load the game.
Once you know which file is used to launch the game you can then create a script to do this. This script will do two things. First it will setup some assigns so that the names of the original game's disks point to the correct location on your HD. This way the game will know where to look for files. And secondly we will load the game.
As an example lets say that your game is
Blobs, and that the game can be started using the file called
Blobs, and the game comes on two disks called
Blobs1 and
Blobs2. We first need to create a new text file to make our script by pressing
right-amiga+E and then typing
ed
Now in the script we would add:
c:assign Blobs1: ""
c:assign Blobs2: ""
Blobs
note: you can add assigns to the main workbench s:startup-sequence or s:user-startup files, but as they are only ever needed when you want to load the game it is a much better method to set them up in this script so they are only added to the system when needed. Using the method as shown here, using a specific startup script for each game, and locating this script in the game's main directory, the directory can be located anywhere you like on the HD without needing to re-edit this script with the game's location on the HD.
Then we save the script file, giving it whatever name you would like. In this example we could use
run-blobs and save it in the directory with all of the game files.
Next you need to create an icon for use with the game's script that when clicked on will load it. Once that is done you need to save the icon with the same name as your script, and the file extension
.info So for example if you named you script
run-blobs, then you would name the icon
run-blobs.info And after using the window/update menu option you should now see the icon attached to your script file.
Finally you need to edit the icon and add
c:iconx as the icon's default tool.
And that should be it. If you have setup the assigns correctly and you have the correct command to load the game setup in your script file then double clicking on the icon should now load and run the game.
I hope this quick guide helps you out. Ask if you have any more questions.
As I said before, a more detailed guide running through this process will be on the main site once I have time to finish it. It will contain screenshots showing the process in more detail by using the installation of a game to HD as an example.
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Hello ,
I have a Goal HD version that works without whdload , but i hadn't still enough memory so i bought a 4mb pcmcia sram card.
If you are interested i can upload this version of Goal (it is the first version without cups).
@Harrison , if you could have a look on it perhaps we could have the version with cups...
So say me if you want i upload this one .
[Reply]