Classicamiga Forum Retro Edition
Thread: MAME v124
Demon Cleaner 13:01 25th March 2008
Next MAME release:

Originally Posted by :
0.124

MAMETesters Bugs Fixed
----------------------
01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains
unchanged. (Reip)
01601: [Misc.] orbit: Game doesnīt start. Watchdog/reset problem?
(Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem
with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken
frame in his animation loop when walking. (Nicola Salmoria)

Source Changes
--------------
bbusters: Fixed sprite wrapping -- this is used on the gun calibration
screen, at least. The game still hangs on a black screen after service
mode is turned off. Even exiting MAME and restarting doesnīt fix it,
so itīs probably a EEPROM issue. [Zsolt Vasvari]

Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

Added placeholder effects for cymbal and hihat to equites.c. These
will need further work to properly emulate the discrete circuitry.
[Nicola Salmoria]

Cleaned cidelsa driver up to the latest spec. [Curt Coder]

Added NVRAM to Gekisou. Fixed inputs and promoted to working.
[Nicola Salmoria]

Explicitly fixed unmapped handler masks so that we donīt report all
unmapped addresses as 0. [Aaron Giles]

Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/
realloc/free link-time overrides; we now rely exclusively on compile-
time overrides. Made a few tweaks toward getting mingw-w64 working,
but there are still linker issues. [Aaron Giles]

Fixed assertions in skullxbo and exerion. [Aaron Giles]

De-deprecat-ed ui.c. [Aaron Giles]

Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed. [Aaron Giles]

Fixed wbbc97 regression. [Zsolt Vasvari]

Fixed crospang.c regression. Not sure why this needed to be RGB15,
works fine with INDEXED16. [Zsolt Vasvari]

[GTICLUB] Fixed crash. [R. Belmont]

[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS
directly). [R. Belmont]

Got most of the Konami PPC games running again. [R. Belmont]

Fixed crash running "kviper" BIOS. [R. Belmont]

Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to
hold the 5-6-5 colorspace. [Zsolt Vasvari]

Updated astrof.c to use the timer device. [Zsolt Vasvari]

dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
Changed ugly recursive video RAM code. [Zsolt Vasvari]

ddz: Removed RGB15 -- itīs a "skeleton" driver, so why have it?
[Zsolt Vasvari]

videogeneric.c: Added PALETTE_INIT functions for common 16-bit RGB
patterns. [Zsolt Vasvari]

Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use
INDEXED16. [Zsolt Vasvari]

Added option in MC6845 to programatically set the clock pin. This is
needed by at least one MESS driver. Added
mc6845_set_hpixels_per_column() for the Hercules gfx adapter.
[Zsolt Vasvari]

Fixed video timing in xtheball. Still donīt know why it changed
recently, but the new parameters reproduce the old values.
[Aaron Giles]

Removed unnecessary assert in video.c that broke screenless games.
[Dirk Best]

Changed the zombraid gun input ports to work with the calibrated
settings. [Derrick Renaud]

Fixed malzak2 from crashing. [Zsolt Vasvari]

Fixed graphics ROMs in gnga. [Cesare Falco]

Added validity check to ensure input port tags donīt have duplicates.
Fixed several drivers where there were duplicates. [Aaron Giles]

Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

blockhl.c, blockout.c: Added dip locations, fixed unknown dip
switches. [RansAckeR]

Removed improper use of PERIODIC_INT in mpu4, to use new timer
devices. Also corrected 50Hz timer in MPU4 Video games.
[James Wallace]

Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0.
[Atari Ace]

Another batch of pedantic static/const/include fixes. [Atari Ace]

Redid video timing in orbit with raw parameters. Added full memory map
and a few other cleanups. [Aaron Giles]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gekisou [Nicola Salmoria]
Mermaid [robiza]

New clones added
----------------
Ridge Racer (Rev. RR3, World) [Andrea Turci]

[Reply]
Harrison 13:41 25th March 2008
I've already updated my set. Looks like a lot more additions and bug fixes to get more games to work compared to the last release.
[Reply]
Harrison 11:40 26th March 2008
MAME 0.124 Extras are now also released. This seems to be quite a big update as it joins the 0.123 Extras torrent at only 67% complete. Normally it is just a few percent difference.
[Reply]
Demon Cleaner 12:02 26th March 2008
Ok, yesterday I saw that only the MAME titles torrent was available. So this seems to be a quite big update.
[Reply]
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